Service overview
Virtual reality and interactive 3D can be used to explore spaces or practise a procedure. We assess the use case, audience and available equipment before choosing the format.
We start a project from the use case, not the technology. How many minutes will the user wear the headset, where will they have the experience, what is it you want to measure? Those questions decide whether you need a headset-based virtual reality application or a 360-degree tour that opens in a browser. For most corporate needs the second is both cheaper and far more accessible.
Comfort, controls and accessibility are part of the design. Where appropriate, we plan a browser-based or non-headset alternative and evaluate it for the intended audience.
What we do
- Use case analysis and selection of the right technology
- Virtual training simulations and procedure rehearsals
- 360-degree virtual tours, virtual fairs and exhibition spaces
- Interactive three-dimensional space and product experiences
- Interaction design that respects comfort, seated use and accessibility
Frequently asked questions
Do we need to buy special hardware for virtual reality?
It depends on the need. A full headset-based virtual reality experience requires hardware, but the large majority of corporate needs can be met with browser-based 360-degree tours and interactive three-dimensional scenes. Those open on a phone or a computer with no extra hardware.
Can we embed the virtual tour in our website?
Yes, we deliver it as an embeddable component. So it does not slow the page down, the tour loads only when the user starts it; if a visitor never opens it, the heavy files are never downloaded.
Does training in virtual reality actually work?
Its suitability depends on the learning objective and audience. We can define a pilot and evaluation criteria before committing to a larger training programme.

