RAMKEG — digital learning content
We produced digital learning content for RAMKEG. The AJANSNET team created the design, software, 3D models and animations.

The context.
RAMKEG is the project to strengthen Guidance and Research Centres’ capacity to provide inclusive education services. It was coordinated by the Ministry of National Education’s Directorate General for Special Education and Guidance Services in cooperation with UNICEF.
Our production covered mathematics and early literacy as well as everyday skills such as dressing, shopping, public transport and communication.

The problem.
Visual layouts, spoken instructions and interactions needed to be considered for each topic. Content prepared for pupils with low vision used high-contrast visuals.
Everyday scenes included children with different needs. For example, an activity about distance features a child who uses a wheelchair.

The scope.
- Digital content development
- Design and visual production
- Coding and interaction development
- Model production
- Animation production
- Production of the interactive learning modules
- Content pages tied to curriculum topics
- Assessment and testing forms by curriculum area
- Voice-over production and placement
- Illustration, scene construction and interaction design
- Separate visual production for topics that require a high-contrast palette
- SCORM 1.2 packaging and delivery
The approach.
Topic introductions lead to the relevant activities and content pages. Each topic has a flow suited to its content and interactions.
Dragging, selecting and sequencing activities were developed with spoken instructions. Explanatory content pages accompany the activities.

The design.
Some topics for pupils with low vision use black lines on a yellow background. Orientation and everyday skills content include examples of this high-contrast approach.
Other topics use different colour palettes. The visual arrangement of each scene reflects the subject and how the content is used.
Orientation activities use street diagrams with street names, while wayfinding activities use everyday settings such as a hospital corridor.


Technology.
The scale.
7,500
educational digital content items — production scope
1,085
SCORM packages counted in the archive
The delivery.
We created the visual design, interactions, software, models and animations for the digital learning materials.
We delivered the content in SCORM packages. A package can contain several activities or content pages, so package and content counts are separate measures.
The experience.
Pupils take part by dragging objects, selecting answers and finding locations on a map. Spoken instructions accompany the visuals.
Everyday skills are presented in familiar settings. In a bus activity, pupils assess the behaviour shown and select an appropriate response.

